tchize wrote: > Hello, > Today, i tested some changes on a local server an , while playing with it, i > noticed a strange behaviour of my charchter. it was simply freezing for a few > seconds and then followed a whole path of movements like recorded from > before. During the whole process, the background animations were running so > it was not a freeze from server of client. > > Here is what i did > - switch to dm (so to not be blocked by walls, etc, works also without dm but > easier to notice as dm) > - hit the 'run' key > - while key is pressed, go up, down, left, whatever > - suddently, the character freeze. Don't release run key an choose another > direction, then another one, then release run > - wait > - when character unfreeze, it runs a long way along the first path, then the > second, then the third. > > I don't know what is causing this, occured with mf server, local server > (latest cvs) but not with mikeeusa server (server a few weeks old only). My > guess is someone did changes sth to protocol which could have broken this, > but i have no clue. > Also, while character is frozen, commands like say, shout are also frozen, but > taken into consideration after the unfreeze. I just tried to reproduce this on my test server and was unable to do. I ran all around, and never did it freeze. Analysis of the server when it is in that state is probably necessary to see what it was doing. My understanding of the cause of metalforge freezes last weekend was high level casters casting large area of effect spells, but could be wrong on that. The only thing that changed on the protocol level is how smoothing is handled. So one can eliminate that as a possible cause by turning off smoothing and see if it still happens or not. If you're not using smoothing, the change to the server should be non existent.