[crossfire] strange behaviour of movements with latest server

Alex Schultz alex_sch at telus.net
Thu Mar 24 18:59:57 CST 2005


This sounds similar to the lag started getting recently on MF after a 
CVS update (same time a bunch of windows clients started crashing)... I 
managed to work around it  by disabling image caching. (It happened both 
in cfclient and gcfclient, in both verions 1.7.0 and CVS of the client 
all running under linux). Don't know if this is the same thing, but it 
sounds similar.

          --Rednaxela


tchize wrote:

>
     
     Hello,
     
     >
     
     Today, i tested some changes on a local server an , while playing with it, i 
     
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     noticed a strange behaviour of my charchter. it was simply freezing for a few 
     
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     seconds and then followed a whole path of movements like recorded from 
     
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     before. During the whole process, the background animations were running so 
     
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     it was not a freeze from server of client.
     
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     Here is what i did
     
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     - switch to dm (so to not be blocked by walls, etc, works also without dm but 
     
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     easier to notice as dm)
     
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     - hit the 'run' key
     
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     - while key is pressed, go up, down, left, whatever
     
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     - suddently, the character freeze. Don't release run key an choose another 
     
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     direction, then another one, then release run
     
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     - wait
     
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     - when character unfreeze, it runs a long way along the first path, then the 
     
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     second, then the third.
     
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     I don't know what is causing this, occured with mf server, local server 
     
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     (latest cvs) but not with mikeeusa server (server a few weeks old only). My 
     
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     guess is someone did changes sth to protocol which could have broken this, 
     
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     but i have no clue.
     
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     Also, while character is frozen, commands like say, shout are also frozen, but 
     
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     taken into consideration after the unfreeze.
     
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     ------------------------------------------------------------------------
     
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