This sounds like a rather good solution! --- Alex Schultz < alex_sch at telus.net > wrote: > Nicolas Weeger wrote: > > > Same player on Metalforge that reported talisman > issue also showed > > alchmy-related one. > > > > Player can easily use 'create mandrake root', and > 'create booze' and > > things like that to make potions of cure disease. > > Thus again much money gained, for a real low risk. > > > > I thought items created with 'create food' were > god-given? > > Both I and eracc (poof or galahad on MF) have known > about the fact that > "create food" items being usable for alchemy for a > long while now. > Neither of us have really considered it a bug. We've > done it for things > like water of the wise and some others, but those > alone aren't very > profitable, though they are good for getting parts > for other alchemy > recipes. It seems you've stumbled across a highly > profitable one > compared to the ones eracc and I have been using for > making alchemy parts. > > I don't consider this to be bug that create food > spells can be used in > alchemy, however I'm thinking that something need to > be done to increase > risk to those using it. One possible solution to > this that I just > thought of, would be making the items made by create > food cursed a > portion of the time to mess up people trying to > abuse it for alchemy (as > those who do alchemy should know well... throwing > cured items into the > mix can sure mess somebody up) > > Alex Schultz (aka Rednaxela) > > _______________________________________________ > crossfire mailing list > crossfire at metalforge.org > http://mailman.metalforge.org/mailman/listinfo/crossfire > __________________________________ Do you Yahoo!? Yahoo! Small Business - Try our new Resources site http://smallbusiness.yahoo.com/resources/