Nicolas Weeger wrote: > > I'd say the best way would be to forbid making alchemy items with items created by create food. But then we need to track that. Could we simply change the item's name? Like 'created mandrake root'? This way item has all properties set, but can't be used by alchemy (which uses name). Will also make sure the value of 0 is known. > Or we could simply check the item's value, too - set to 0 by create food. Yes, that can be done. I think the reason why that wasn't done was so that the objects would merge nicely together (however, if the name is changed, that clarifies why they shouldn't merge).