<quote who="Anton Oussik"> > Upon joining a guild or buying an old-style apartment/castle the > players will get a permanent apartment anyhow though, and that may > make this player class an attractive guild class. This certainly > requires more thought. This is supposed to only happen at a relatively high level. So I think if we're modeling gipsies and traveling merchants (for example), it's not uncommon that they join a guild after some experience. By that point, we'll have to trust that the player has come to *enjoy* the wilderness life enough to prefer it rather than reverting to a "normal" guild player. *Or* we can be extra-evil and forbid them guilds too. (But I see no practical way to forbid castles. Maybe that's ok.) Then we would see bands of these players forming "caravans" or "camps" for protection. Hmm. What I worry more is - how are they "attacked" in their "sleep"? Just logging in to find "sorry, your character is dead" is VERY uncool. Maybe the attack happens *when* you log in (on the excuse that "you wake up to strange sounds. Oh no! Your tent is being attacked by wild creatures!") Or better, the presence of an occupied tent will "attract" these random monsters, which will stick around until someone wakes up. (From the strictly technical point of view, with map loading and unloading, that's not exactly what happens, but you get my point.) So this is a way in which a "caravan" would make people more safe; bigger chance that someone else will take care of the monster before you "wake up" ;-) best, Lalo Martins -- So many of our dreams at first seem impossible, then they seem improbable, and then, when we summon the will, they soon become inevitable. -- http://www.laranja.org/ mailto: lalo at laranja.org pgp key: http://garfield.laranja.org/~lalo/gpgkey-signed.asc GNU: never give up freedom http://www.gnu.org/