[crossfire] [IDEA] Reagents for cast magic

Alberto Sáez Lodeiros cerzeo at gmail.com
Sun Oct 16 16:00:11 CDT 2005


Yes, this is also a good idea.

But then there must be two class of "objects to cast magic":

1.- Reagents: herbs or so neccesary to cast the spell
and
2.- Power Ups: or a kind of talisman wich will power up the spell's power.

I refer reagent like something obligatory to cast spell. Without them,
the spell doesn't work anyway.

I you set reagents like something optional, the spellcaster can cast
spells masivelly (with less power, like you say, but possible to
cast).
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