[crossfire] New movement code.
Mitch Obrian
mikeeusaaa at yahoo.com
Mon Oct 17 09:23:08 CDT 2005
Also I think one should get tired whilst swimming, and
if exausted sink to the bottom of davey jones locker.
--- Alex Schultz <
alex_sch at telus.net
> wrote:
>
Mark Wedel wrote:
>
>
> Brendan Lally wrote:
>
>
>
>> On 10/16/05, Todd Mitchell
>
<
temitchell at sympatico.ca
> wrote:
>
>>
>
>>> I would advocate that only the shallow sea
>
should be swimmable.
>
>>
>
>>
>
>> Could seas use the same approach as swamps? That
>
when a player starts
>
>> walking into them, they stand a chance to sink
>
slightly, and if they
>
>> keep going, they die? This would effectively stop
>
long distance
>
>> swimming
>
>
>
>
>
> Yes, perhaps.
>
>
>
> That said, what should probably be done is that
>
the swimming skill
>
> requires arms, feet, body, etc, be free -
>
basically, player has to
>
> unequip most everything to be able to use the
>
swimming skill.
>
>
What about characters without such slots? (i.e.
>
dragons)
>
>
Alex Schutlz
>
>
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