tchize wrote: >> You get fatigue by doing strenous things (swimming, flying via skill, >> attacking, moving a lot). > > > Or just being awake ? or it will not be fatigue but stamina :) Idea was more physical fatigue not mental. I personally don't want to have to rest my character if I'm still wanting to play. > > >> You lose fatigue by resting - this can basically be measured by the >> character having an action and not actually doing anything. Certain magic >> potions could also reduce fatigue. > > > apply bed to reality? could be, but you'd have to record how long it was saved for (if I save and reload immediately, shouldn't be any advantage). That said, if the character is doing nothing - just standing there, I'd expect fatigue should drop pretty darn faster - it should drop faster than you get HP back for example. So basically, fatigue would really come in to play if your doing continuous work, eg, combat all the time, flying around the world as dragon, etc. But once you stop doing those things, you'd get back to 0 fatigue relatively quickly. >> If not carrying much, you wouldn't get much fatigue - thus, a lightly >> equipped person could run around all day and not have to rest much. > > > Race dependent? One could certainly add more variation - different races weighing different amount, different carrying capacities, etc. But one issue is that armor is one size fit all - a halfling should rightfully have smaller and lighter armor than a human. and at some level, different races/classes get the benefit - trolls for example are very strong and have high con - that alone will let them carry more and give them a higher maximum fatigue - I don't know if it is necessary to then give them even more bonuses. > > Perhaps, a level high enough in fatigue will improve your spell regeneration > (you are in a semi conscient state, bringing you closer to your god) > Also a level high enough in fatigue could also be converted to some berserk > state (a fighter not resting for 3 days begins to get crazy, he fight like > crazy (don't forget to include it's virtual los of dex for hitting chance), > well he becomes like a butcher :D ) Maybe. But you then have to some how enforce the player not being able to be clever. EG, a character in a beserk state shouldn't be thinking enough to drink that healing potion or apply that scroll of restoration. One could do something like at high level of fatigue, maybe you don't apply the item you want (x% of applying something random from your inventory) as a way to enforce that? Other thoughts: One could give chairs and non savebeds some meaning - sit in one of those, fatigue goes down faster. In some states, even when idle, you can't get back fatigue. EG, if you're swimming or flying, you can't be resting - if you just staying in one place, maybe you fatigue just doesn't go up quite as fast.