[crossfire] Server map redo: movement types
Alex Schultz
alex_sch at telus.net
Tue Sep 6 19:15:29 CDT 2005
Todd Mitchell wrote:
>
Mark Wedel wrote:
>
>>
One could argue that given the choice, you'd almost always want to
>>
fly over water than swim anyways.
>
>
I see that as an issue in itself - flying then becomes the preferred
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movement type. Now maybe if you were easier to hit with missiles when
>
flying and/or also easier to push around (knockback code has modifier
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for friction I believe) it might be more attractive to swim
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sometimes. If you can't pick up things, are easier to hit and can get
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blow about then flying is a bit more balanced. If you got some cover
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when swimming it might make it even better.
Actually, I remember checking at that friction code once, it already
does account for flying if I remember correctly.
>
Yes in most cases (like mountains) you would simply be stuck until you
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could fly again. If over shallow water you might be able to swim. If
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flying over deep water you would be in trouble - this is a good thing
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however I think - it means you better be careful flying over deep
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water. Flying over hostile terrain you would take the appropriate
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damage each turn until you could get off the terrain.
What do you mean by hostile? Do you mean like flying over a goblin or
something?
Alex Schultz
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