[crossfire] mapguide/director question
Alex Schultz
alex_sch at telus.net
Thu Sep 15 01:13:56 CDT 2005
Alex Schultz wrote:
>
I don't see how it could be that bad either: I'm testing firing
>
missile swarm (about the most projectile intensive spell there is),
>
into a tight 3 director loop, and my server barely gets up to 2% cpu
>
usage. Large fireball fired as rapidly as can be by a signal player's
>
natural casting can't push it over 1.3% cpu, and even with all this,
>
the idle cpu usage is 1%. Really, unless lots of monsters are casting,
>
or if it's meteor swarm with it's massive amount of fire, I don't see
>
how this could be a problem.
And one other curious statistic to add:
I tested level 12 MS with that too, and no matter how much I tried I
couldn't get cpu usage over 13%, However then I tried with level 112 and
that brought it up to 100% cpu, due to the increase in number of meteors
with level.
Overall from what I can tell, directors have little effect on all this
other than that they prevent if from hitting a exploding/disappearing
for longer, which could be simulated anyways by casting out into the
open in bigworld.
Alex Schultz
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