[crossfire] Buildable Land Plots
Alex Schultz
alex_sch at telus.net
Wed Sep 21 02:24:47 CDT 2005
Hi,
For a while I've been hearing on and off about people thinking about
making buildable land plots in bigworld. I'm not sure who to credit for
the origional idea, but I've taken some time to plan out one possible
way of doing it. Here's the steps to buildable land plots according what
I've been thinking would work well. In this plan, I try to keep every
feature that could potentially be useful outside of the bigworld land
plots in the server code as opposed to python just to make it flexable
for map makers to use such features in the future for other things. So
here's what I've been thinking would be a good way to impliment
buildable land plots adding feature by feature.
-Add 'global unique' maps:
-permenantly stored like unique, only it's stored in a different
location and is shared between all players
-existing permenant maps (i.e. guild) like maps shouldn't be used
because these need are generated while running like unique or random
maps, so near the unique maps in their own place makes sence.
-Random map changes:
-Allow random map generator to make unique maps (is this already
possible?)
-Allow random map generator to make 'gobal unique' maps
-Create 'open space' map style, which generates no walls except for
the outer border.
-Building changes:
-Allow maps to specify in their header that building is restricted
-'Building passes' allow building in these areas (can be made as
an invisible force, or as a card type object, to be flexible)
-Fix overlays:
-Fix conflicts with weather
-Fix other misc bugs
-Write python glue code for details of land plots that can't be used as
features elsewhere:
-Python for making the map entrance, and the building passes
-Make random map styles
ISSUES:
-Where should land plots be buildable?
-When a map maker builds over a land plot entrance, what happens to
the land plot?
-What (if anything) should be done about the potential issue of
players trapping eachother in buildable areas.
Supporting (not needed or important, but would enhance the experience of
buildable land plots) details:
-Buildable savebeds
-Buildable lock/key pairs
-Buildable shops
-Buildable teleporters
-Buildable crafting stations (?)
-New buildable things (i.e. new walls, grass, etc.)
Comments? Suggestions? Any help working on any parts of this would be great.
Thanks,
Alex Schultz
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