[crossfire] [Crossfire] [Idea] Spells inmediate effects

Lalo Martins lalo.martins at gmail.com
Tue Mar 21 16:21:10 CST 2006


And so says Alberto Sáez Lodeiros on 22/03/06 00:51...
> I was playing CF and killing dreads while I realize that most common
> spells have no secondary effect. I think that a more realistic effect of
> cold spells can be, appart of damage, of course, to "slow" the player by
> the chill effect.

One idea that was explored a few years ago is that fire and cold spell
should raise/lower the temperature around them, while electrical ones,
if cast outdoors, increase the chance of rain.  However, while (IIRC)
most people agreed it would be cool, the outcome was basically: this
would tie in to the weather code, but right now it's way too broken to
be used, so this feature would end up not being visible anyway.

If the weather eventually gets fixed, we could add this.  And maybe some
max/min checks... if characters are above/below some limits they lose
HP, if items are above/below some limits they burn/melt/freeze.

It would be interesting... 1: go outside in a snowstorm, 2: cast meteor
storm, 3: ???, 4: profit

best,
                                               Lalo Martins
--
      So many of our dreams at first seem impossible,
       then they seem improbable, and then, when we
       summon the will, they soon become inevitable.
--
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