[crossfire] [Crossfire] [Idea] Spells inmediate effects

Miguel Ghobangieno mikeeusaa at yahoo.com
Tue Mar 21 17:16:36 CST 2006


Weather code is usable. I use it, albit on level 4
now.


--- Lalo Martins <lalo.martins at gmail.com> wrote:

> And so says Alberto Sáez Lodeiros on 22/03/06
> 00:51...
> > I was playing CF and killing dreads while I
> realize that most common
> > spells have no secondary effect. I think that a
> more realistic effect of
> > cold spells can be, appart of damage, of course,
> to "slow" the player by
> > the chill effect.
> 
> One idea that was explored a few years ago is that
> fire and cold spell
> should raise/lower the temperature around them,
> while electrical ones,
> if cast outdoors, increase the chance of rain. 
> However, while (IIRC)
> most people agreed it would be cool, the outcome was
> basically: this
> would tie in to the weather code, but right now it's
> way too broken to
> be used, so this feature would end up not being
> visible anyway.
> 
> If the weather eventually gets fixed, we could add
> this.  And maybe some
> max/min checks... if characters are above/below some
> limits they lose
> HP, if items are above/below some limits they
> burn/melt/freeze.
> 
> It would be interesting... 1: go outside in a
> snowstorm, 2: cast meteor
> storm, 3: ???, 4: profit
> 
> best,
>                                                Lalo
> Martins
> --
>       So many of our dreams at first seem
> impossible,
>        then they seem improbable, and then, when we
>        summon the will, they soon become inevitable.
> --
> personal:                             
> http://www.laranja.org/
> technical:                   
> http://lalo.revisioncontrol.net/
> GNU: never give up freedom                
> http://www.gnu.org/
> 
> 
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> 


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