[crossfire] [Crossfire] [Idea] Spells inmediate effects
Miguel Ghobangieno
mikeeusaa at yahoo.com
Tue Mar 21 17:16:36 CST 2006
Weather code is usable. I use it, albit on level 4
now.
--- Lalo Martins <lalo.martins at gmail.com> wrote:
> And so says Alberto Sáez Lodeiros on 22/03/06
> 00:51...
> > I was playing CF and killing dreads while I
> realize that most common
> > spells have no secondary effect. I think that a
> more realistic effect of
> > cold spells can be, appart of damage, of course,
> to "slow" the player by
> > the chill effect.
>
> One idea that was explored a few years ago is that
> fire and cold spell
> should raise/lower the temperature around them,
> while electrical ones,
> if cast outdoors, increase the chance of rain.
> However, while (IIRC)
> most people agreed it would be cool, the outcome was
> basically: this
> would tie in to the weather code, but right now it's
> way too broken to
> be used, so this feature would end up not being
> visible anyway.
>
> If the weather eventually gets fixed, we could add
> this. And maybe some
> max/min checks... if characters are above/below some
> limits they lose
> HP, if items are above/below some limits they
> burn/melt/freeze.
>
> It would be interesting... 1: go outside in a
> snowstorm, 2: cast meteor
> storm, 3: ???, 4: profit
>
> best,
> Lalo
> Martins
> --
> So many of our dreams at first seem
> impossible,
> then they seem improbable, and then, when we
> summon the will, they soon become inevitable.
> --
> personal:
> http://www.laranja.org/
> technical:
> http://lalo.revisioncontrol.net/
> GNU: never give up freedom
> http://www.gnu.org/
>
>
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