[crossfire] Weather usability was: [Idea] Spells inmediate effects
Miguel Ghobangieno
mikeeusaa at yahoo.com
Tue Mar 21 22:59:29 CST 2006
It has some new bugs where things become blocking on
reload too. Thus I flush my saved weather overlays
every so often. This bug came after the new movement
types.
Oh I'd like to beable to set it so arrows, bolts, and
shooting spells can traverse water. Could we have new
movement types: arrow(or projectile) etc. projectile
probably would be fine. I tried to do it my self
hoping that the movement code used key value... :(
--- Alex Schultz <alex_sch at telus.net> wrote:
> Miguel Ghobangieno wrote:
>
> >Weather code is usable. I use it, albit on level 4
> >now.
> >
> However there are still some bugs such as
> disappearing things, and in
> many ways the results are too extreme and granular.
> I am not sure, but
> for this, I blame extreme elevation values (which
> happen to be a little
> corrupted across bigworld, but too extreme anyways).
> In addition, the weather code is not usable in
> anything other than
> bigworld, as in, not usable for temperature and such
> in smaller maps.
>
> Alex Schultz
>
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> crossfire at metalforge.org
>
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