[crossfire] New map editor

Tchize tchize at myrealbox.com
Fri Mar 24 04:18:20 CST 2006


We could probably write such a 'standard' format by basing it on the way
loader.c do save a map :D


Robin Redeker a écrit :

>Hi!
>
>I've read about following message:
>http://mailman.metalforge.org/pipermail/crossfire/2005-August/009071.html
>
>We are very open to improvements. And maybe someone could discuss the
>problem with the order of map objects. The problem is, that if we load a
>map in GCE and save it again, we get many changes in the order of the
>objects.
>
>We have put efford in some normalizing code, that replaces some old
>attributes (eg. no_pass) with the new ones (eg. move_block, etc.).
>
>Propably someone could write down the real current map standard and how
>things _should_ be done, and how things _are_ done in the maps that
>exist.  Writing some normalizer is easy once it is clear what to
>normalize and how.  We already have some code, and will write some
>utility that normalizes all maps (we will do it anyways for the purpose
>      of merging upstream maps from other server with our maps).
>
>Robin
>
>--
>elmex at ta-sa.org / robin at nethype.de / r.redeker at gmail.com
>Robin Redeker
>
>_______________________________________________
>crossfire mailing list
>crossfire at metalforge.org
>http://mailman.metalforge.org/mailman/listinfo/crossfire
>
>  
>




More information about the crossfire mailing list