[crossfire] Rebalancing, difficulty curve -- simple ideas

Lalo Martins lalo.martins at gmail.com
Sun Sep 3 01:02:02 CDT 2006


On Sat, 02 Sep 2006 14:47:34 -0700, Mark Wedel wrote:
>   For most of the mental skills, the complication of things gets cut off. 
> Readables above level 10 are pretty darn rare.  I'm not sure about find/detect 
> traps, and the item identification skills are another issue all together.

I have found high-level traps in random maps; as a matter of fact, it's my
primary reason for climbing heaven -- after 30 levels or so they start
giving serious contribution to my find/disarm/lockpick skills, and after
50 they actually often kill me on my current level.

best,
                                               Lalo Martins
--
      So many of our dreams at first seem impossible,
       then they seem improbable, and then, when we
       summon the will, they soon become inevitable.
--
personal:                              http://www.laranja.org/
technical:                    http://lalo.revisioncontrol.net/
GNU: never give up freedom                 http://www.gnu.org/





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