[crossfire] Getting more artists

Anton Oussik antonoussik at gmail.com
Tue Apr 17 17:16:26 CDT 2007


On 17/04/07, Aaron Baugher <aaron at baugher.biz> wrote:
> "Yann Chachkoff" <yann.chachkoff at myrealbox.com> writes:
>
> > Now, I would not suggest using 64x64 as a new size for
> > tiles. Instead, keep the base tile as 32x32, and enlarge various
> > objects, so that they take more than a single tile.
>
> > Why ? Because having a base tile (32x32) that is smaller than the
> > default tile (64x64) allows you to make more complex shapes - for
> > example, L-shaped tiles.
>
> I tend to agree.  If you stay with 32x32 tiles while making most
> objects bigger than that, you could have a 64x64 table, but be able to
> put four different food items on it for example.  If all the tiles are
> 64x64, you may be able to make the actual booze bottle very small, but
> you can still only put one of them within a 64x64 area.

Unless you start to allow fractional coordinates, such as (2.5, 8.3).
I am unsure if a move away from 100% tile-based would be a good thing
at this time though.



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