[crossfire] Spell idea: Elemental skills
Mark Wedel
mwedel at sonic.net
Sat Oct 27 01:24:24 CDT 2007
I agree that trying to put all the spells into one of the 4 elements probably
is a bad idea. I see two real solutions to that:
1) Create a fifth skill, probably something like 'pure magic', which would cover
the manabolts, detect magic, and other misc spells. Problem I perhaps see is
that this dilutes the spell skills even more, and if does include some of the
bread & butter spells (like detect magic), may be a case that every spell caster
needs this skill.
2) have these general spells be usable with any of the elemental skills. In a
sense, you could think of it as your best elemental skills becomes this fifth
skill in terms of ability to cast spells. This means any spell cast would get
detect magic, detect monster, strength, etc, at appropriate levels. But maybe
this goes too much in the other direction of starting to make too many spells
available to the general skills.
But some other thoughts come to mind:
-Just because the spell is available right now to players doesn't mean it has to
be - some spells could be only available in wands, scrolls, potions, etc.
- If we go the route that skills are much harder to gain (getting a spellcasting
skill requires a quest, etc), then it becomes more likely that most players
won't have these spells.
For example, even my dumb fighter or barbarian will often learn sorcery at
some point in the game, and thus detect magic, which is a first level spell. So
instead of using scrolls or whatnot to do detect magic, he can just cast it.
If the game is changed such that he can't learn magic skills, and thus by
correlation, detect magic, that would force him to use wands, scrolls, and rods.
This may not be a bad thing, making those a bit more valuable/useful. But
likewise, the fact that some spell casters don't have detect magic shouldn't be
as big a deal either - they can also use these other objects to get that work done.
One issue with a general magic skill is how it interacts or is limited by the
others. I said in my first message that the earth/fire/wind/water have
diametric forces, so one can reasonably limit a character to 3 spell casting
skills. One would sort of envision that pure magic is in the middle of that
circle - does that mean if someone chooses fire as their speciality, they now
have 4 skills (fire, earth, air, general?) And what about someone that chooses
general magic - do they now get all 5, since the skill they take is in the middle?
A lot of this can perhaps be limited by making the other skills hard to gain
exp in, etc, but that has to be balanced carefully - if too hard (like
summoning), it perhaps becomes somewhat pointless. But if too easy, for
example, a fire skill in that you can still kill things quickly, then the
reduced exp may in fact not be much of a penalty.
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