[crossfire] Project: Slow down combat (vs magic)

Juergen Kahnert crossfire at kahnert.de
Sun Sep 23 12:33:57 CDT 2007


On Sun, Sep 23, 2007 at 09:34:21AM -0500, Kevin R. Bulgrien wrote:
> In short, magic use is terrible.

FACK

I compared how easy it is to clear the beginners map with a fireborn
sorcerer and a troll warrior (search for fireborn sorcerer):

    http://mailman.metalforge.org/pipermail/crossfire/2007-July/011729.html


> If you choose to play a magic-use only player, you are totally and
> completely disadvantaged.  A magic-only user will die very, very
> easily, and will level very, very slowly compared to a physical combat
> character.

It's a pain to play a magic character in a role playing manner at the
moment, yes.


> I am thinking more and more that any change here needs to be looked at
> with a system perspective first, and not tackled piece by piece.

That's the point.  Voting on single points will hardly help to improve
the system at all.


> At the same time I say that, I do not know how one pulls that off very
> well with a distributed development team where only e-mails, irc, etc
> are the available ways of communicating,

Collect all ideas at the wiki and discuss each point until we get a
consistent system.


> so, then I wonder how possible suggesting such a thing is.

Good question.  As long as the coding itself has the priority without
looking for the entire result, it's unlikely to end with a great system.

    Jürgen





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