[crossfire] Potions of Life

Rick Tanner leaf at real-time.com
Fri Jan 18 15:09:09 CST 2008


> In order to deal with this, I'm planning to soon re-balance potions of
> life by adjusting their costs, level limits, and how often different
> ones appear in treasure lists. I'm thinking of making the level limits
> as follows:
> up to 20, up to 40, up to 105, and then unlimited

I think there should be more of a level breakdown for the potions.
Otherwise, I suspect, people in the 'teens levels will be cleaning out
the newbie areas for the easy potions.

I would propose something like this:

Up to level 10, level 11-20, 21-40, 41-80, level 100+

> With pricing in shops along the following lines:
> 5pp, 40pp, 300pp, and then the last only being obtainable from alchemy
> and treasure.

I think that pricing looks reasonable.

Assuming the level breakdown I mentioned earlier, pricing like this:

5pp, 25pp, 625pp, 1000pp

Okay, maybe not that sharp of an increase - it just seems that if there
is a pattern or explanation for pricing structure, there is less
confusion by players.

> In addition, I'm thinking of making either:
> 1) Up to level 5 or 10 unaffected by stat depletion at death

If this is implemented, there should be some sort of post-death message
(instead of the usual "You have Died! You have weaker, less healthy, et
al.) indicating this information.

And, then some sort of message display at level 6 or 11 letting them
know that now when they die, they will be depleted and what they need to
do to restore those lost stats.

> or 2) A NPC in the house of healing which can give free healing of stat
> depletion to characters up to about level 5 or 10.

Hmm.. need more time to ponder & comment on this idea.




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