[crossfire] Gameplay
Mark Wedel
mwedel at sonic.net
Tue Nov 18 01:42:14 CST 2008
Nicolas Weeger wrote:
>> As an add-on to that, I'd still like to see a quest management system
>> that also provides rewards in exp or spells or the like, so that the only
>> way to get that isn't by killing monsters (this can also be done now just
>> by updating maps).
>
> Yet again I'll remind you: YOU CAN ALREADY GIVE EXPERIENCE FOR SOME EVENTS
> See http://wiki.metalforge.net/doku.php/dev_todo:experience_rewarder
> But of course no one is actually using it, not like it's useful is it
Yes - I know about that - but there isn't any mechanism to actually manage
quests in any way.
What quests is my character working on? Status of those quests (granted, vast
majority of crossfire quests are simple quests - you get the quest, go out and
do some single item, and return for reward). Better quests are more
sophisticated - several steps to go through before completing it.
The experience rewarder is a piece of good quests that is done - but still
nothing there to manage/track quests.
A problem I think this results in is very linear/directed gameplay - once I
learn about something, I'm going to go off and do it, because I don't otherwise
have a good way to track different things (other than copying them to out of
game mechanisms).
I remember a quest management system was written, and then removed with
something better to replace it. That better thing to replace it hasn't shown up
yet.
And I think that would be one of those things to improve gameplay, which is
what started this discussion.
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