[crossfire] Gameplay

Mark Wedel mwedel at sonic.net
Tue Nov 18 01:42:14 CST 2008


Nicolas Weeger wrote:
>>   As an add-on to that, I'd still like to see a quest management system
>> that also provides rewards in exp or spells or the like, so that the only
>> way to get that isn't by killing monsters (this can also be done now just
>> by updating maps).
> 
> Yet again I'll remind you: YOU CAN ALREADY GIVE EXPERIENCE FOR SOME EVENTS
> See http://wiki.metalforge.net/doku.php/dev_todo:experience_rewarder
> But of course no one is actually using it, not like it's useful is it

  Yes - I know about that - but there isn't any mechanism to actually manage 
quests in any way.

  What quests is my character working on?  Status of those quests (granted, vast 
majority of crossfire quests are simple quests - you get the quest, go out and 
do some single item, and return for reward).   Better quests are more 
sophisticated - several steps to go through before completing it.

  The experience rewarder is a piece of good quests that is done - but still 
nothing there to manage/track quests.

  A problem I think this results in is very linear/directed gameplay - once I 
learn about something, I'm going to go off and do it, because I don't otherwise 
have a good way to track different things (other than copying them to out of 
game mechanisms).

  I remember a quest management system was written, and then removed with 
something better to replace it.  That better thing to replace it hasn't shown up 
yet.

  And I think that would be one of those things to improve gameplay, which is 
what started this discussion.



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