[crossfire] Treasures

Rick Tanner leaf at real-time.com
Wed Jan 21 14:46:19 CST 2009


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Andrew Fuchs wrote:
> On Wed, Jan 21, 2009 at 11:01 AM, Otto J. Makela <om at iki.fi> wrote:
>> Can someone tell me a couple of things that have bugged me for ages?
>>
>> Some treasure objects (gold nuggets, rubies, sapphires, emeralds) retrieved
>> from randomly generated levels do not "pile up" with similar objects retrieved
>> from normal maps. I assume this means they are in some fundamental way
>> different (weight, value, something else?) from the "normal" treasure objects.
>> Pearls and diamonds from random levels do seem to be "normal" in this respect.
>>
>> Is this intentional, or some kind of a random side-effect?

While in DM mode, check and see what material those items are made of.
You'll likely find that some are "material: granite" or something along
those lines.  AFAIK, this is what keeps the items from merging.

Leaving a stack of similar items in your apartment, and allowing the map
to be swapped out and written to disk (again, AFAIK) will result in the
entire stack being merged.  For instance, 3 rubies & 5 rubies will merge
in to a stack of 8 rubies.

> This has been happening the whole time I have known about Crossfire.
> My understanding so far has been that it is a bug that nobody has
> bothered to fix. If anyone knows anything to the contrary, please say
> so.

Finding a way to replicate this, consistently, is the issue.

Unless there is more information I am aware of.






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