[crossfire] Character names, was Re: Changing connection texts
Nicolas Weeger
nicolas.weeger at laposte.net
Fri Jan 15 12:29:20 CST 2010
> I wonder if you could do that if #ifdef's :)
Why #ifdef's?
Just put the check in the code, at least it won't be forgotten!
> Yeah, no account support isn't hard, because that basically just uses the
> code that is there instead of the new code. So very simple, it is just
> having some legacy code sit around.
Yup.
> Fair enough. I was thinking of going through and cleaning up a bunch of
> the protocol stuff - there are like 20 different setup options. Some are
> actual choices (mapsize, do you want lighting, etc). But a fair a number
> are related to protocol versions (I support these protocol commands - use
> them if possible)
Seems ok. And while we're at it, let's ensure documentation is uptodate! :)
> That may not be a bad idea. It's been a _long_ time since any official
> release. I don't think 2.0 is ready right now for a release, but the
> amount of cleanup/fixes probably isn't huge.
Then let's do 2.0rc1, and see what needs cleaning. Concentrating on serious
issues first, and just declare "2.0 is the first in a branch of major
changes, expect some issues to be around" :)
Related, maybe the various trackers (bug, patch, feature request) could be
pruned / cleaned. Much stuff is really obsolete, I think.
Nicolas
--
http://nicolas.weeger.org [Mon p'tit coin du web]
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