[crossfire] races
Mark Wedel
mwedel at sonic.net
Tue May 25 23:53:20 CDT 2010
On 05/23/10 06:12 AM, Kevin Bulgrien wrote:
>>>> True, but probably the two would be a bit too similar to have both (just
>>>> like northman + human, while there are some differences, are probably too
>>>> similar to really warrant them).
>>>
>>> As a rule, I would say that having similar races are ok. Not saying we should
>>> make 100 times the same, but 3 or 4, why not.
>>
>> As noted in other message, I like fewer races/classes, at least for now,
>> because that is fewer things to balance.
>>
>> But also it is a choice for players. Imagine if you are a new player and you
>> get a list of 40 races to choose from - that is just too much - you are likely
>> to just choose whatever is first.
>>
>> So I'd rather the number of choices be limited to some amount, and that the
>> choices be different so that players can see why they would choose one thing or
>> another. If you have 2 races and the only difference is a stat point, one sort
>> of has to ask what is the point there.
>
> Random thought: accounts might allow for some creativity along the lines of
> rewards. Some games only allow you to play certain characters after you have
> met some goal. Some of the newer Gauntlet's did this. Other games unlocked
> features if you finished the game. I have no idea of what would be involved
> to do something like this, but one could allow access to other races, etc.
> only to an account that had a character that had much some goal.
>
> On balancing, this might allow some types of imbalance to remain since the
> rational that people would quit if dissatisfied, or that character setup would
> be confusing to a newbie, might not really apply as much.
Yes - I was thinking something similar could be done (either as advanced
option or some goal like you describe).
More player input would probably be desirable. I'm not sure how
much/appreciated it would be that after you complete some goal, a new race/class
is open to you, but only because it is a sucky/hard to play race or class. I
could see some players going 'huh? WTF?' In many cases, such 'rewards' are
supposed to be just that - something that makes the game better/more
enjoyable/new ability.
Now some players may find the option of playing a hard to play race something
they want to do, but I have a feeling that would be the minority.
And I will note that even in these cases, balancing work is still needed. If
the character is completely unplayable, then probably no one would find it
interesting.
I still also stand by my point that the more options/combinations, the harder
it is for things to balance. Imagine a game that only has 4 classes, 1 race,
and only 30 monsters. While not a very complicated game (and thus not a lot of
gameplay), it is something fairly easy to balance.
But when you have 15 different races, 20 different classes, you start to get
into a huge number of combinations, and that is just in terms of playable
combinations. I'd rather just work on a smaller set, and once that gets
balanced (under some determination of balance), then start adding in more
races/classes and see how it works out. Even as is now, the number of tests
needed is probably large.
More information about the crossfire
mailing list