[crossfire] Quest-based leveling?

Mark Wedel mwedel at sonic.net
Sun Mar 18 23:25:13 CDT 2012


On 03/18/12 02:39 PM, Nicolas Weeger wrote:
> Hello.
>
>
> I'm wondering whether it'd be nice or not to have some "main quests", maybe
> related (like Scorn's nobility quest), that would enable a player to level
> through them.
>
>
> The idea being that instead of leveling, one would do the quests, and level
> almost like a side-effect.
>
>
> Of course that'd require quite some work to rebalance things, and write many
> quests.
>
> Especially since one can imagine quests forbidding to do others, variations,
> and thus.
>
>
>
> How does that feel?

  Many other games do include experience as a reward for quests.  That doesn't 
necessarily make it a good approach (nor bad), but does imply that others have 
thought of it and considered it an OK approach.

  What is not clear from the above (and some followups suggest this confusion) 
is whether these exp reward are in addition to the exp one gets from killing the 
monsters, disarming traps, etc, or if this is basically replaces the way a 
characters gets experience.

  If this is additional reward, then this in some ways makes the game easier - 
you are getting all the same experience as before, and now get more when that 
experience is associated with a quest.  So this in some ways makes things easier 
(how much is hard to say).

  If this is a replacement, then I think this is more complicated - one has to 
make sure there are enough quests (or the quests are repeatable) to be able to 
gain sufficient exp.  It also means that maps which are do not have a quest 
really just become places to hunt for items/gold.

  A middle approach could be taken - the exp one currents gets from killing 
monsters and other tasks is reduced by some amount (exact amount hard to say) 
because a character now gets exp from the quests.  The amount of reduction and 
the reward for quests would likely be determined based on the targeted mix for 
quest vs non quest exp.  For example, if the target is 50% quest, 50% non quest, 
then exp from monsters, etc is reduced by 50%, and the reward for the quest is 
50% of a level (presuming 1 quest per level - 25% of 2 quests per level, etc).

  I'm presuming (but could be wrong) that in all cases, the reward is some 
amount of exp, and not a percentage of a level.  Otherwise, a player that holds 
easy quests until late in the game gets potentially a lot more exp for 
completing those quests.




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