[crossfire] Game change proposals
Mark Wedel
mwedel at sonic.net
Mon Jul 7 01:16:39 CDT 2014
On 07/ 6/14 11:57 AM, Bloody Shade wrote:
> I also found it a bit hard to identify where each section ended, which made the
> minigame a little confusing in the beginning.
>
> I'm also worried about the frequency of this and other minigames that might
> arise from these changes, while they can be fun when used in very specific
> situations, otherwise they just compromise immersion by "forcing you out" of the
> main game focus.
> Much like how modern games are plagued by quick time events, which are anything
> but a good thing, and I'd hate to see crossfire fall to the same trap.
I know some other games have an idea of you can either play the minigame (at
which point it is largely player skill and the character skill makes it easier),
or a quick 'use character' skill type thing which is probably less prone to
work, but also very fast (and in the case of failures, lockpicks break)
From the initial description, it sounds like each pick has 2 ends, and the
player also has to choose which end to use. I also wonder if that complication
is worth it - each pick having a single end so no rotation is necessary would
seem to keep the game the same, but make the interface/play simpler (an as an
aside, it would seem like this type of thing would need some client support, and
I could certainly see a client basically breaking apart the lockpick into its
two halves, rotating one of them, and when the player clicks on one, determines
which pick that is and if an orientation change is needed)
Of course, with all that talk, I then wonder how long until someone makes a
'lockpicking plugin' for the client which just figures out everything on its
own. Though that becomes more a player choice thing, as with enough plugins,
the game can play itself.
One other question - in the example you give, there are 5 components that need
to be picked. Presuming lockpicks need to be found/bought, if the character is
lacking one of the picks, are they just out of luck?
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