[crossfire] Spellcasting skills definition
David Hurst
davidnicholashurst at gmail.com
Thu Sep 14 18:18:37 CDT 2017
Hi Kevin,
Aside from flipping sorcery and evocation, the spells that needed
reassigning were bullets,a couple of odd ball summoning spells and ball
lightning:
Level Spell Current Manual
1 Create Missile Summoning Evocation
1 Small Bullet Evocation Evocation
2 Summon Fog Summoning Evocation
8 Large Bullet Evocation Evocation
14 Bullet Swarm Evocation Evocation
18 Ball Lightning Evocation Pyromancy
20 Bullet Storm Evocation Evocation
24 Build Bullet Wall Evocation Evocation
**note evocation is a change because all other evocation spells are moved
to sorcery and vice versa.*
In the current assignment, evocation has the most damaging spells while
sorcery has the least. If you toggle between the current and proposed, you
will notice that the lines actually track much closer together in the
proposed assignment.This is going to make training in each school more
consistent.
Regards,
Saru
On Fri, Sep 15, 2017 at 4:14 AM, Kevin Zheng <kevinz5000 at gmail.com> wrote:
> On 09/14/2017 06:03, David Hurst wrote:
> > To try and make some progress on this front I created a visualisation to
> > see what these changes might look like. Take a look here
> > <https://public.tableau.com/profile/david.hurst6129#!/vizhome/
> CrossfireSpellsVisualisation/Spellassignmentdashboard?publish=yes>.
> > I focused on only the spells that can provide exp, I can load the other
> > skills if there is a strong desire to see the impact. As mentioned I
> > don't think there is a particularly significant effect by using
> > consistent spell schools definitions but i'm open to your feedback.
> > The data i'm using is available here
> > <https://docs.google.com/spreadsheets/d/1OIq3cIOpQoU9EZLkq8njLqY9GXqsV
> J4TkYzUe_5IpKg/edit?usp=sharing>.
> >
> > As a reminder the proposed schools are:
> > Evocation - Spells that create things (physical damage, food,
> strengthening)
> > Sorcery - Spells that remove energy (cold spells, poison, draining?,
> > depletion?)
> > Pyromancy - Spells that add energy (fire, lightning, light)
> > Summoning - Spells that call and control monsters (golems, pets, etc)
> > Praying - Spells gifted by channeling your gods wishes through prayer
>
> I believe this discussion came up on IRC, but how do you see training
> experience in the new spell organization to work?
>
> The current classifications are a bit arbitrary but it seems that each
> spell school has a good balance of spells.
>
> --
> Kevin Zheng
> kevinz5000 at gmail.com | kevinz at berkeley.edu | PGP: 0xC22E1090
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>
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