[crossfire] Spellcasting skills definition
David Hurst
davidnicholashurst at gmail.com
Fri Sep 15 23:37:14 CDT 2017
I have created a branch in arch called "Spell_shuffle"
(arch/branches/Spell_shuffle) and made changes as discussed here.
My server (ajh.co) is running from this branch.
I have updated the tableau view to reflect this branch here:
https://public.tableau.com/profile/david.hurst6129#!/vizhome/CrossfireSpellsVisualisation/Spellassignmentdashboard?publish=yes
The revised schools like something (I haven't learn all spells yet on this
char) like this
evocation spells <lvl> <sp>
02:24 animate weapon 7 41
02:24 antimagic rune 7 5
02:24 bullet swarm 14 6
02:24 charisma 6 12
02:24 confusion 2 10
02:24 constitution 4 15
02:24 create food 12 14
02:24 create missile 1 11
02:24 dark vision 5 15
02:24 detect magic 1 1
02:24 dimension door 10 35
02:24 identify 8 60
02:24 improved invisibility 8 46
02:24 invisible 6 30
02:24 large bullet 8 3
02:24 levitate 6 10
02:24 magic bullet 4 1
02:24 magic mapping 5 15
02:24 magic missile 1 1
02:24 magic rune 12 5
02:24 marking rune 1 1
02:24 missile swarm 14 6
02:24 poison cloud 4 12
02:24 probe 1 3
02:24 rune of transference 6 18
02:24 spark shower 1 7
02:24 steambolt 10 12
02:24 strength 2 10
02:24 town portal 15 50
02:24 transference 5 17
02:24
praying spells <lvl> <sp>
02:24 banishment den den
02:24 bless 4 27
02:24 call holy servant 12 104
02:24 cause anthrax 24 182
02:24 cause black death 30 401
02:24 cause cold 2 47
02:24 cause flu 4 46
02:24 cause leprosy 10 86
02:24 cause light wounds 1 54
02:24 cause many wounds 24 30
02:24 cause medium wounds 6 31
02:24 cause red death 24 541
02:24 cause typhoid 16 212
02:24 command undead 10 44
02:24 consecrate 8 35
02:24 cure blindness 18 30
02:24 cure confusion 14 8
02:24 cure disease 10 30
02:24 cure poison 8 7
02:24 curse 4 27
02:24 darkness 10 58
02:24 detect curse 10 10
02:24 detect evil 6 3
02:24 face of death 34 223
02:24 finger of death 28 119
02:24 glyph 12 5
02:24 heal 30 50
02:24 holy orb den den
02:24 holy possession 18 89
02:24 holy word den den
02:24 holy wrath den den
02:24 light 1 22
02:24 major healing 16 10
02:24 medium healing 8 7
02:24 minor healing 1 4
02:24 nightfall 32 150
02:24 pacify 8 37
02:24 protection from attack 16 153
02:24 protection from cancellation 12 96
02:24 protection from cold 2 52
02:24 protection from confusion 4 68
02:24 protection from depletion 6 67
02:24 protection from draining 8 82
02:24 protection from electricity 3 51
02:24 protection from fire 2 70
02:24 protection from magic 10 97
02:24 protection from paralysis 6 67
02:24 protection from poison 2 70
02:24 protection from slow 4 68
02:24 regeneration 14 62
02:24 remove curse 16 242
02:24 restoration 32 80
02:24 show invisible 14 10
02:24 staff to snake 6 39
02:24 summon avatar 20 142
02:24 summon cult monsters 6 44
02:24 turn undead den den
02:24 word of recall 20 153
02:24
pyromancy spells <lvl> <sp>
02:24 ball lightning 18 12
02:24 burning hands 1 11
02:24 comet 16 20
02:24 create bomb 12 9
02:24 create fire wall 12 8
02:24 dragonbreath 24 14
02:24 faery fire 8 22
02:24 firebolt 4 15
02:24 firetrap 12 5
02:24 medium fireball 6 18
02:24 rune of blasting 10 14
02:24 rune of fire 4 10
02:24 rune of shocking 8 11
02:24 small fireball 1 12
02:24 small lightning 1 9
02:24
sorcery spells <lvl> <sp>
02:24 armour 1 15
02:24 cancellation 20 30
02:24 create frost wall 16 8
02:24 create pool of chaos 20 10
02:24 detect monster 4 2
02:24 earth to dust 4 7
02:24 fear 4 8
02:24 frostbolt 6 11
02:24 icestorm 1 6
02:24 large manaball 12 35
02:24 magic drain 12 23
02:24 mana blast 4 14
02:24 mana bolt 6 23
02:24 mass confusion 7 26
02:24 medium manaball 8 7
02:24 medium snowstorm 6 11
02:24 paralyze 2 7
02:24 rune of frost 4 8
02:24 sigil 12 5
02:24 slow 1 8
02:24 small bullet 1 2
02:24 small manaball 4 17
02:24 small snowstorm 1 8
02:24
summoning spells <lvl> <sp>
02:24 alchemy 6 5
02:24 create earth wall 8 6
02:24 dancing sword 12 25
02:24 mystic fist 10 9
02:24 pentagram 12 5
02:24 summon air elemental 12 17
02:24 summon earth elemental 8 15
02:24 summon golem 2 6
02:24 summon lesser golem 1 4
02:24 summon pet monster 4 4
02:24 summon water elemental 10 14
On Fri, Sep 15, 2017 at 9:18 AM, David Hurst <davidnicholashurst at gmail.com>
wrote:
> Hi Kevin,
>
> Aside from flipping sorcery and evocation, the spells that needed
> reassigning were bullets,a couple of odd ball summoning spells and ball
> lightning:
>
> Level Spell Current Manual
> 1 Create Missile Summoning Evocation
> 1 Small Bullet Evocation Evocation
> 2 Summon Fog Summoning Evocation
> 8 Large Bullet Evocation Evocation
> 14 Bullet Swarm Evocation Evocation
> 18 Ball Lightning Evocation Pyromancy
> 20 Bullet Storm Evocation Evocation
> 24 Build Bullet Wall Evocation Evocation
> **note evocation is a change because all other evocation spells are moved
> to sorcery and vice versa.*
>
> In the current assignment, evocation has the most damaging spells while
> sorcery has the least. If you toggle between the current and proposed, you
> will notice that the lines actually track much closer together in the
> proposed assignment.This is going to make training in each school more
> consistent.
>
> Regards,
> Saru
>
>
>
>
>
>
> On Fri, Sep 15, 2017 at 4:14 AM, Kevin Zheng <kevinz5000 at gmail.com> wrote:
>
>> On 09/14/2017 06:03, David Hurst wrote:
>> > To try and make some progress on this front I created a visualisation to
>> > see what these changes might look like. Take a look here
>> > <https://public.tableau.com/profile/david.hurst6129#!/vizhom
>> e/CrossfireSpellsVisualisation/Spellassignmentdashboard?publish=yes>.
>> > I focused on only the spells that can provide exp, I can load the other
>> > skills if there is a strong desire to see the impact. As mentioned I
>> > don't think there is a particularly significant effect by using
>> > consistent spell schools definitions but i'm open to your feedback.
>> > The data i'm using is available here
>> > <https://docs.google.com/spreadsheets/d/1OIq3cIOpQoU9EZLkq8n
>> jLqY9GXqsVJ4TkYzUe_5IpKg/edit?usp=sharing>.
>> >
>> > As a reminder the proposed schools are:
>> > Evocation - Spells that create things (physical damage, food,
>> strengthening)
>> > Sorcery - Spells that remove energy (cold spells, poison, draining?,
>> > depletion?)
>> > Pyromancy - Spells that add energy (fire, lightning, light)
>> > Summoning - Spells that call and control monsters (golems, pets, etc)
>> > Praying - Spells gifted by channeling your gods wishes through prayer
>>
>> I believe this discussion came up on IRC, but how do you see training
>> experience in the new spell organization to work?
>>
>> The current classifications are a bit arbitrary but it seems that each
>> spell school has a good balance of spells.
>>
>> --
>> Kevin Zheng
>> kevinz5000 at gmail.com | kevinz at berkeley.edu | PGP: 0xC22E1090
>> _______________________________________________
>> crossfire mailing list
>> crossfire at metalforge.org
>> http://mailman.metalforge.org/mailman/listinfo/crossfire
>>
>
>
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