[crossfire] Spellcasting skills definition

David Hurst davidnicholashurst at gmail.com
Fri Sep 15 23:37:14 CDT 2017


I have created a branch in arch called "Spell_shuffle"
(arch/branches/Spell_shuffle) and made changes as discussed here.
My server (ajh.co) is running from this branch.

I have updated the tableau view to reflect this branch here:
https://public.tableau.com/profile/david.hurst6129#!/vizhome/CrossfireSpellsVisualisation/Spellassignmentdashboard?publish=yes

The revised schools like something (I haven't learn all spells yet on this
char) like this
evocation spells     <lvl> <sp>
02:24 animate weapon           7  41
02:24 antimagic rune           7   5
02:24 bullet swarm            14   6
02:24 charisma                 6  12
02:24 confusion                2  10
02:24 constitution             4  15
02:24 create food             12  14
02:24 create missile           1  11
02:24 dark vision              5  15
02:24 detect magic             1   1
02:24 dimension door          10  35
02:24 identify                 8  60
02:24 improved invisibility    8  46
02:24 invisible                6  30
02:24 large bullet             8   3
02:24 levitate                 6  10
02:24 magic bullet             4   1
02:24 magic mapping            5  15
02:24 magic missile            1   1
02:24 magic rune              12   5
02:24 marking rune             1   1
02:24 missile swarm           14   6
02:24 poison cloud             4  12
02:24 probe                    1   3
02:24 rune of transference     6  18
02:24 spark shower             1   7
02:24 steambolt               10  12
02:24 strength                 2  10
02:24 town portal             15  50
02:24 transference             5  17
02:24
praying spells       <lvl> <sp>
02:24 banishment             den den
02:24 bless                    4  27
02:24 call holy servant       12 104
02:24 cause anthrax           24 182
02:24 cause black death       30 401
02:24 cause cold               2  47
02:24 cause flu                4  46
02:24 cause leprosy           10  86
02:24 cause light wounds       1  54
02:24 cause many wounds       24  30
02:24 cause medium wounds      6  31
02:24 cause red death         24 541
02:24 cause typhoid           16 212
02:24 command undead          10  44
02:24 consecrate               8  35
02:24 cure blindness          18  30
02:24 cure confusion          14   8
02:24 cure disease            10  30
02:24 cure poison              8   7
02:24 curse                    4  27
02:24 darkness                10  58
02:24 detect curse            10  10
02:24 detect evil              6   3
02:24 face of death           34 223
02:24 finger of death         28 119
02:24 glyph                   12   5
02:24 heal                    30  50
02:24 holy orb               den den
02:24 holy possession         18  89
02:24 holy word              den den
02:24 holy wrath             den den
02:24 light                    1  22
02:24 major healing           16  10
02:24 medium healing           8   7
02:24 minor healing            1   4
02:24 nightfall               32 150
02:24 pacify                   8  37
02:24 protection from attack  16 153
02:24 protection from cancellation  12  96
02:24 protection from cold     2  52
02:24 protection from confusion   4  68
02:24 protection from depletion   6  67
02:24 protection from draining   8  82
02:24 protection from electricity   3  51
02:24 protection from fire     2  70
02:24 protection from magic   10  97
02:24 protection from paralysis   6  67
02:24 protection from poison   2  70
02:24 protection from slow     4  68
02:24 regeneration            14  62
02:24 remove curse            16 242
02:24 restoration             32  80
02:24 show invisible          14  10
02:24 staff to snake           6  39
02:24 summon avatar           20 142
02:24 summon cult monsters     6  44
02:24 turn undead            den den
02:24 word of recall          20 153
02:24
pyromancy spells     <lvl> <sp>
02:24 ball lightning          18  12
02:24 burning hands            1  11
02:24 comet                   16  20
02:24 create bomb             12   9
02:24 create fire wall        12   8
02:24 dragonbreath            24  14
02:24 faery fire               8  22
02:24 firebolt                 4  15
02:24 firetrap                12   5
02:24 medium fireball          6  18
02:24 rune of blasting        10  14
02:24 rune of fire             4  10
02:24 rune of shocking         8  11
02:24 small fireball           1  12
02:24 small lightning          1   9
02:24
sorcery spells       <lvl> <sp>
02:24 armour                   1  15
02:24 cancellation            20  30
02:24 create frost wall       16   8
02:24 create pool of chaos    20  10
02:24 detect monster           4   2
02:24 earth to dust            4   7
02:24 fear                     4   8
02:24 frostbolt                6  11
02:24 icestorm                 1   6
02:24 large manaball          12  35
02:24 magic drain             12  23
02:24 mana blast               4  14
02:24 mana bolt                6  23
02:24 mass confusion           7  26
02:24 medium manaball          8   7
02:24 medium snowstorm         6  11
02:24 paralyze                 2   7
02:24 rune of frost            4   8
02:24 sigil                   12   5
02:24 slow                     1   8
02:24 small bullet             1   2
02:24 small manaball           4  17
02:24 small snowstorm          1   8
02:24
summoning spells     <lvl> <sp>
02:24 alchemy                  6   5
02:24 create earth wall        8   6
02:24 dancing sword           12  25
02:24 mystic fist             10   9
02:24 pentagram               12   5
02:24 summon air elemental    12  17
02:24 summon earth elemental   8  15
02:24 summon golem             2   6
02:24 summon lesser golem      1   4
02:24 summon pet monster       4   4
02:24 summon water elemental  10  14


On Fri, Sep 15, 2017 at 9:18 AM, David Hurst <davidnicholashurst at gmail.com>
wrote:

> Hi Kevin,
>
> Aside from flipping sorcery and evocation, the spells that needed
> reassigning were bullets,a couple of odd ball summoning spells and ball
> lightning:
>
> Level Spell Current Manual
> 1 Create Missile Summoning Evocation
> 1 Small Bullet Evocation Evocation
> 2 Summon Fog Summoning Evocation
> 8 Large Bullet Evocation Evocation
> 14 Bullet Swarm Evocation Evocation
> 18 Ball Lightning Evocation Pyromancy
> 20 Bullet Storm Evocation Evocation
> 24 Build Bullet Wall Evocation Evocation
> **note evocation is a change because all other evocation spells are moved
> to sorcery and vice versa.*
>
> In the current assignment, evocation has the most damaging spells while
> sorcery has the least. If you toggle between the current and proposed, you
> will notice that the lines actually track much closer together in the
> proposed assignment.This is going to make training in each school more
> consistent.
>
> Regards,
> Saru
>
>
>
>
>
>
> On Fri, Sep 15, 2017 at 4:14 AM, Kevin Zheng <kevinz5000 at gmail.com> wrote:
>
>> On 09/14/2017 06:03, David Hurst wrote:
>> > To try and make some progress on this front I created a visualisation to
>> > see what these changes might look like. Take a look here
>> > <https://public.tableau.com/profile/david.hurst6129#!/vizhom
>> e/CrossfireSpellsVisualisation/Spellassignmentdashboard?publish=yes>.
>> > I focused on only the spells that can provide exp, I can load the other
>> > skills if there is a strong desire to see the impact. As mentioned I
>> > don't think there is a particularly significant effect by using
>> > consistent spell schools definitions but i'm open to your feedback.
>> > The data i'm using is available here
>> > <https://docs.google.com/spreadsheets/d/1OIq3cIOpQoU9EZLkq8n
>> jLqY9GXqsVJ4TkYzUe_5IpKg/edit?usp=sharing>.
>> >
>> > As a reminder the proposed schools are:
>> > Evocation - Spells that create things (physical damage, food,
>> strengthening)
>> > Sorcery - Spells that remove energy (cold spells, poison, draining?,
>> > depletion?)
>> > Pyromancy - Spells that add energy (fire, lightning, light)
>> > Summoning - Spells that call and control monsters (golems, pets, etc)
>> > Praying - Spells gifted by channeling your gods wishes through prayer
>>
>> I believe this discussion came up on IRC, but how do you see training
>> experience in the new spell organization to work?
>>
>> The current classifications are a bit arbitrary but it seems that each
>> spell school has a good balance of spells.
>>
>> --
>> Kevin Zheng
>> kevinz5000 at gmail.com | kevinz at berkeley.edu | PGP: 0xC22E1090
>> _______________________________________________
>> crossfire mailing list
>> crossfire at metalforge.org
>> http://mailman.metalforge.org/mailman/listinfo/crossfire
>>
>
>
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