[crossfire] Finding maps and their location, moving around

Kevin Zheng kevinz5000 at gmail.com
Sun May 30 13:45:54 CDT 2021


On 5/30/21 12:37 AM, Nicolas Weeger wrote:
> I think one issue in the game is that many maps aren't easy to find or even to
> know that they exist.

I agree this is a problem, but don't have good ideas on this right now.

> For some, quests could be added so the player at least knows the map exist and
> is reminded to try to locate them. May be be "chaining" quests, that is when
> you complete one quest, some NPCs start giving hints on other quests?

Maybe we should spend some time making random NPCs in taverns and the 
like more talkative. Right now the dialog system encourages giving 
individual NPCs dialog, when what we really need is for random people to 
offer advice once in a while.

Other quest starting points are in library books; when I read the book, 
I start a quest encouraging me to go looking. We should have more 
quests, and more starts.

> Once found, it'll be the same issue when the player wants to find again the map
> - even if s.he remembers approximately the location, it's a pain to find
> again...
> 
> I added a long time ago a "GPS"-like system, that enabled to get back to one
> specific spot in the world map, but it isn't available anywhere. Should this be
> activated so players can easily find again some points in the world? Should we
> add "rough" maps that would guide players towards some location?

Could you explain how that GPS system works?

What I've been thinking about this is to have a sort of Rhyzian amulet 
that can be set and reset. So, once a player finds something interesting 
on the world map, the could program (call it "imbune" or something) 
their amulet to point back towards their location.

> Should we invent some form of permanent portal, that a player could build in
> her/his apartments, then add destinations by being at the desired spot in the
> world maps? Something like town portal, but more permanent... Of course
> there's always the issue that it probably needs to be a high-costing item that
> would be really useful for low-level players... :s

I don't like the idea of permanent portals. In my opinion, the 
teleporters in the apartment and guilds are already a bit much. Players 
should take advantage of means of transport that do exist, like the 
carts, ships, and dragon hangers. Maybe a good walk here or there.

Regards,
Kevin


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