[CF List] png images
Norbert Irmer
norbert.irmer at heim9.tu-clausthal.de
Tue Jul 4 02:47:35 CDT 2000
Mark Wedel wrote:
>
>
>
> Clearly, I'm biased on the subject, because I prefer
>
> to draw without color restrictions. And while it may
>
> take more skill to do a good job on low-color image,
>
> I believe that well-done high color images can look
>
> noticably better than ones with the existing colorset.
>
>
Certainly it is easier to do anything if there is no restrictions. But my own
>
feeling is that why break something that doesn't need to be broken. Someone
>
actually mentioned that he thought it worked better for the images to be a
>
little more iconic than photo realistic. And I think most people will agree
>
that even with the limited color set used for the png's, they still look very
>
nice.
>
I think it would do no harm to allow the number of colors to be unlimited,
Since you can setup a true color palette even on a 8 bit display, for example
by using 3 bits for red, 3 bits for green, and 2 bits for blue.
(I did this a few years ago when using a self written opengl renderer on an old
sun workstation with 8 bit display, and the results were quite acceptable)
Then the game would still still be playable on old 8 bit displays, and the
artists have any freedom they want.
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