Mark Wedel wrote: > > > > Clearly, I'm biased on the subject, because I prefer > > to draw without color restrictions. And while it may > > take more skill to do a good job on low-color image, > > I believe that well-done high color images can look > > noticably better than ones with the existing colorset. > > Certainly it is easier to do anything if there is no restrictions. But my own > feeling is that why break something that doesn't need to be broken. Someone > actually mentioned that he thought it worked better for the images to be a > little more iconic than photo realistic. And I think most people will agree > that even with the limited color set used for the png's, they still look very > nice. > I think it would do no harm to allow the number of colors to be unlimited, Since you can setup a true color palette even on a 8 bit display, for example by using 3 bits for red, 3 bits for green, and 2 bits for blue. (I did this a few years ago when using a self written opengl renderer on an old sun workstation with 8 bit display, and the results were quite acceptable) Then the game would still still be playable on old 8 bit displays, and the artists have any freedom they want.