[CF-Devel] poisoning

David Hurst dnh at hawthorn.csse.monash.edu.au
Tue Nov 6 19:11:18 CST 2001


Ahh okay this would explain it, thanks for that Mark.
Another quick question about poison, I recently hacked a player on my home computer server to have the spell poison cloud. I found, though it ABSOLUTELY rocked in terms of coolness, it didn't do much. This was because it hardly infected anything even at level 35 (ogres and orcs I am talking about..). Is there someway to increase the speed of infection for poison?

dnh

On Mon, Nov 05, 2001 at 10:40:55PM -0800, Mark Wedel wrote:
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      David Hurst wrote:
     
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      > Hi ya again,
     
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      > just been playing around with gnarg and I have found that weapons blessed by him, although gaining (poison) do not actually poison. I am not sure whether it is this specific case or just poisoning on weapons in general but it is fairly annoying. Anyone see any obvious problems? want me to do further testing?
     
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       This should now work - I'm not positive if you are reporting the same bug in
     
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      bugzilla, which you don't get experience for monsters that you kill via poisoned
     
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      weapons (the poisoned kill them).  I made a simple poisoned weapon, and the
     
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      creatures were getting poisoned, just you weren't getting experience until the
     
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      fix below (now in CVS):
     
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      common/object.c: Modify copy_owner so that if a player is passed in
     
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         as the object to copy, we properly set that player as the owner of the
     
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         object instead of returning.  This fixes the lack of exp when poison
     
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         inflicted from a weapon kills something.  MSW 2001-11-05
     
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