Le Mardi 8 Juillet 2003 17:01, LZ a écrit : > @Todd Mitchell: > Hmmm, i have resedigned the ponds too (you can see some there), and i'm > redrawing the trees. > > Actually i have just redrawn all the /river branch, so they look like > the sea, and it's working fine. > > I still think my cobblestones are a lot clearer than the actual ones > (just compared them) > > @tchize: > > It's the bonecrusher, might have look like a warhammer... > Hmm, about the grass, look at the houses sizes, you think you could see > big flowers there? them'd be sized as a person... I don't ask for big flowers (or perhaps player eating ones but that's another story). I was just thinking your grass picture is too homogenous, too soft. Could be used on a golf course. Don't forget the grass is supposed to be used also on wild areas, where noone cut it regulary. If i look at meadow from my window here, even at the distance is see contrasts in the grass. From time to time there is a pack of lighter grass, and so on. I don't mean you need to do eveything is see from my windows (could you draw a cow? it lacks in crossfire) but am still saying your grass pic is too soft. > noticed the blackmarble fault, ouch :/ i'll fix it > > > > BTW also fixed the lakes (didn't know there might be a north/south/etc. > zones, lol). > > Some people asked me why did i "darked" some of the tiles (the center > ones)... hmmm that's pretty logical, where could you find REALLY CLEAN > tiles? :? > > At the moment i'm redrawing trees/grounds and weapons. Whatever, hmm, > i'll try to redraw everything. tchize and me just were discussing at IRC > if all my images could fit in a newer image set (or maybe moving .base > as .old, and placing mine at .base) :P > > > Thanks you both =P > > LZ ( elezeta at eresmas.com ) > > El mi? 09-07-2003 a las 04:29, Todd Mitchell escribió: > > The water is nice and the marble (I would consider using these and making > > the existing ones classic...), but I still like the existing cobblestones > > better. The Flagstone is interesting, but I would rather add yours to > > the classic set than replace the existing one. The wood floors are > > pretty busy, but would be nice for the classic set. > > As for grass - if you replace grass you have to replace many of the other > > tiles which use it as a base (trees, forest, hills...). If you just > > replace grass all those other tiles look a bit off. > > > > Don't take this critique the wrong way however, I am glad you are lending > > a hand. > > > > ----- Original Message ----- > > From: "LZ" > > Sent: Tuesday, July 08, 2003 9:57 AM > > Subject: [CF-Devel] Gfx > > > > > Look at those graphics i already drawed: > > > > > > http://www.ayuda-es.net/~lz/newgfx1.png > > > http://www.ayuda-es.net/~lz/newgfx2.png > > > http://www.ayuda-es.net/~lz/newgfx3.png > > > > _______________________________________________ > > crossfire-devel mailing list > > crossfire-devel at lists.real-time.com > > https://mailman.real-time.com/mailman/listinfo/crossfire-devel > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel