[CF-Devel] Gfx
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Jul 8 10:11:13 CDT 2003
Le Mardi 8 Juillet 2003 17:01, LZ a écrit :
>
@Todd Mitchell:
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Hmmm, i have resedigned the ponds too (you can see some there), and i'm
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redrawing the trees.
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>
Actually i have just redrawn all the /river branch, so they look like
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the sea, and it's working fine.
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>
I still think my cobblestones are a lot clearer than the actual ones
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(just compared them)
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>
@tchize:
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It's the bonecrusher, might have look like a warhammer...
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Hmm, about the grass, look at the houses sizes, you think you could see
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big flowers there? them'd be sized as a person...
I don't ask for big flowers (or perhaps player eating ones but that's another
story). I was just thinking your grass picture is too homogenous, too soft.
Could be used on a golf course.
Don't forget the grass is supposed to be used also on wild areas, where noone
cut it regulary. If i look at meadow from my window here, even at the
distance is see contrasts in the grass. From time to time there is a pack of
lighter grass, and so on. I don't mean you need to do eveything is see from
my windows (could you draw a cow? it lacks in crossfire) but am still saying
your grass pic is too soft.
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noticed the blackmarble fault, ouch :/ i'll fix it
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>
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BTW also fixed the lakes (didn't know there might be a north/south/etc.
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zones, lol).
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Some people asked me why did i "darked" some of the tiles (the center
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ones)... hmmm that's pretty logical, where could you find REALLY CLEAN
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tiles? :?
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At the moment i'm redrawing trees/grounds and weapons. Whatever, hmm,
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i'll try to redraw everything. tchize and me just were discussing at IRC
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if all my images could fit in a newer image set (or maybe moving .base
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as .old, and placing mine at .base) :P
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Thanks you both =P
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>
LZ (
elezeta at eresmas.com
)
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>
El mi? 09-07-2003 a las 04:29, Todd Mitchell escribió:
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> The water is nice and the marble (I would consider using these and making
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> the existing ones classic...), but I still like the existing cobblestones
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> better. The Flagstone is interesting, but I would rather add yours to
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> the classic set than replace the existing one. The wood floors are
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> pretty busy, but would be nice for the classic set.
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> As for grass - if you replace grass you have to replace many of the other
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> tiles which use it as a base (trees, forest, hills...). If you just
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> replace grass all those other tiles look a bit off.
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>
>
> Don't take this critique the wrong way however, I am glad you are lending
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> a hand.
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>
>
> ----- Original Message -----
>
> From: "LZ"
>
> Sent: Tuesday, July 08, 2003 9:57 AM
>
> Subject: [CF-Devel] Gfx
>
>
>
> > Look at those graphics i already drawed:
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> >
>
> >
http://www.ayuda-es.net/~lz/newgfx1.png
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> >
http://www.ayuda-es.net/~lz/newgfx2.png
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> >
http://www.ayuda-es.net/~lz/newgfx3.png
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>
>
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