Todd wrote: > > You know, what we should do is not smooth the trees at all. We should > fix the overlap issue with large images and make trees slightly taller > than 32 px tall - then you could actually walk *in* a forest. This > would mean replacing the 'map type' forest look and moving to a more > *tree type* forest look, but I would be down working on that. I think > that would be swell but of course everyone is going to now tell me what > a stupid idea it is... Well, it is a little more complicated, in the sense you need to get some tree variation that is side to side. From your description, what I would envision would be a vertical line of trees nicely overlapping the one above it, but then you'd have vertical lines of the base terrain that these are not overlapping. So for this to work, you'd also need graphics with trees that spill over side to side. I don't think this could be done with simply one graphic - your talking multiple graphics, or at minimum some graphics to deal with the edge cases, so making an image that properly tiles like some of the ones right now probably makes just as much sense. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel