> So for this to work, you'd also need graphics with trees that spill over side > to side. I don't think this could be done with simply one graphic - your > talking multiple graphics, or at minimum some graphics to deal with the edge > cases, so making an image that properly tiles like some of the ones right now > probably makes just as much sense. I am just speaking of not having smoothlevel values for trees, not of not smoothing the tiles... The trees are on grasslike tiles now, so I would just make a tree picture on grass that was 44 px high and use grass smoothlevel values to get smoothing. Hopefully the extra 12 px on top would overlap the smoothing as well... But the tops of the trees would overlap the mountains behind the trees (or the water or the walls or the player or the coins...) even though the mountain smoothing would overlap the grass. Of course if you wanted trees in a swamp you would make a new tile with a tree (a creepy tree) in a swamp and set the smoothlevel to swamp. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel