[CF-Devel] Gfx

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Wed Jul 9 23:29:09 CDT 2003


Of course now that I start working on this I can see it isn't going to work
so well...

>
     
     
     >
     
      I am just speaking of not having smoothlevel values for trees, not of not
     
     >
     
      smoothing the tiles...
     
     >
     
      The trees are on grasslike tiles now, so I would just make a tree picture
     
     on
>
     
      grass that was 44 px high and use grass smoothlevel values to get
     
     smoothing.
>
     
      Hopefully the extra 12 px on top would overlap the smoothing as well...
     
     But
>
     
      the tops of the trees would overlap the mountains behind the trees (or the
     
     >
     
      water or the walls or the player or the coins...) even though the mountain
     
     >
     
      smoothing would overlap the grass.  Of course if you wanted trees in a
     
     swamp
>
     
      you would make a new tile with a tree (a creepy tree) in a swamp and set
     
     the
>
     
      smoothlevel to swamp.
     
     >
     
     
     

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