[CF-Devel] Gfx
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Jul 9 23:29:09 CDT 2003
Of course now that I start working on this I can see it isn't going to work
so well...
>
>
I am just speaking of not having smoothlevel values for trees, not of not
>
smoothing the tiles...
>
The trees are on grasslike tiles now, so I would just make a tree picture
on
>
grass that was 44 px high and use grass smoothlevel values to get
smoothing.
>
Hopefully the extra 12 px on top would overlap the smoothing as well...
But
>
the tops of the trees would overlap the mountains behind the trees (or the
>
water or the walls or the player or the coins...) even though the mountain
>
smoothing would overlap the grass. Of course if you wanted trees in a
swamp
>
you would make a new tile with a tree (a creepy tree) in a swamp and set
the
>
smoothlevel to swamp.
>
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