Of course now that I start working on this I can see it isn't going to work so well... > > I am just speaking of not having smoothlevel values for trees, not of not > smoothing the tiles... > The trees are on grasslike tiles now, so I would just make a tree picture on > grass that was 44 px high and use grass smoothlevel values to get smoothing. > Hopefully the extra 12 px on top would overlap the smoothing as well... But > the tops of the trees would overlap the mountains behind the trees (or the > water or the walls or the player or the coins...) even though the mountain > smoothing would overlap the grass. Of course if you wanted trees in a swamp > you would make a new tile with a tree (a creepy tree) in a swamp and set the > smoothlevel to swamp. > _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel