[CF-Devel] smoothing code.
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Jul 9 16:03:17 CDT 2003
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Le Mercredi 9 Juillet 2003 08:56, Mark Wedel a écrit :
>
tchize wrote:
>
> I used this standard here
>
> for grass.base.111.png i named the pic sgrass.base.111.png
>
> i put the picture in arch/ground/smooth/grasslike
>
>
I'd personally probably prefer it to be something like
>
grass_sm.base.111.png or the like, and have these smoothed graphics in the
>
same location as the graphics they smooth (and not all dumped into one
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directory that is only indirectly associated with the graphics they
>
smooth).
>
>
I just think that is a little easier to deal with/maintain. If
>
necessary, create new subdirectories, but since there is only one smooth
>
graphic per image, that probably isn't necessary.
>
>
I just find it easier to know that if I do something like a 'mv grass*'
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that I'm getting all the relevant data for an object, and not that some
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pieces may be missing.
>
>
it'd probably also be nice to be able to put the 'smooth' line in the arc
>
or face file vs using a file in the lib directory - same thing - locality
Well the problem is that
1 the pic used for smoothing is not dependent on object but on it's face (an
animated object will have several smooths, one for each step of animation),
so i can't put it in the arc file.
2 I assumed what you call the face file is the .png file (like
grass.base.111.png). I can't see a way to put this in the picture
I understand the actual location of smooth datas is a bit innapropriate, but
until someone has a better usable suggestion.
3 suggestion: i could put a file at the root of the arch directory which would
be copied directly to the lib dir by the collect script.
>
of information. Just have the collect script pull out the smooth lines as
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it processes the arc's (As it does for animatinos now).
>
>
This isn't that big an issue, but I'd think it make things easier to
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maintain.
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>
>
>
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