[CF-Devel] smoothing screenshots
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Tue Jul 15 11:20:16 CDT 2003
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Le Mercredi 16 Juillet 2003 05:47, Todd Mitchell a écrit :
>
>If you are speaking of the lake bug in the town hall, this is a
>
>problem related to the sea face. That's why i suggested to have the
>
>sea at top level with an empty smooth face. So sea border will not be
>
>softened.
>
>
I still don't agree, I am having better results with the water being low
>
although I have rethought it a bit to make a couple things lower than water
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(an arch for beaches - this mainly because if the wave thing I am playing
>
with). If water is not very low then you will have a problem with chopping
>
off every bridge and pier or building on the water edge. The way lakes are
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done represents an attempt at smoothing which should be replaced by this
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new method of smoothing. The way lakes are done now is half assed and
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prone to error as you point out - requiring two arches to get the same
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effect as here. If the client turns off smoothing the lakes should have
>
square borders. It looks a bit worse, but no worse than any other tiled
>
object without smoothing. The solution is to fix the lakes, not have two
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types of landscape smoothing. Rivers are another story...
>
>
>I strongly recommend to put sea at toplevel, at least on a temporary
>
> basis. This is, i think, the best way, for now, to work around the
>
> problem until maps have been fixed.
>
>
Like I said - this will wreck things like bridges and docs and buildings...
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Also if the water is higher the edges are passable because you are
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overlapping ground, where if the water is lower, the edges are not passable
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since it is land overlapping water - having the water lower will be less
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work to fix maps than having it higher...
>
>
You don't understand my point. water wouldn't overlap anything since it has a
transparent border. So sea will still keep it's ugly squared border (can be
worked around since the real sea coast if made of shallow_sea, not deep sea)
and nothing would overlap it (correct problem in town hall)
if you look at
http://abraxis.sytes.net/games/cfstuff/smooth/trans9.png
you
may notice this is not a problem which appear from time to time but it is
regular. And the port in Scorn now look weird now (well i suppose you intend
to raise the roads level above the sea)
And i suggested it could be set as temporary. Cause reworking all maps to
track those problems may be a pain and will need time.
>
>
>
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