-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Le Mercredi 16 Juillet 2003 05:47, Todd Mitchell a écrit : > >If you are speaking of the lake bug in the town hall, this is a > >problem related to the sea face. That's why i suggested to have the > >sea at top level with an empty smooth face. So sea border will not be > >softened. > > I still don't agree, I am having better results with the water being low > although I have rethought it a bit to make a couple things lower than water > (an arch for beaches - this mainly because if the wave thing I am playing > with). If water is not very low then you will have a problem with chopping > off every bridge and pier or building on the water edge. The way lakes are > done represents an attempt at smoothing which should be replaced by this > new method of smoothing. The way lakes are done now is half assed and > prone to error as you point out - requiring two arches to get the same > effect as here. If the client turns off smoothing the lakes should have > square borders. It looks a bit worse, but no worse than any other tiled > object without smoothing. The solution is to fix the lakes, not have two > types of landscape smoothing. Rivers are another story... > > >I strongly recommend to put sea at toplevel, at least on a temporary > > basis. This is, i think, the best way, for now, to work around the > > problem until maps have been fixed. > > Like I said - this will wreck things like bridges and docs and buildings... > Also if the water is higher the edges are passable because you are > overlapping ground, where if the water is lower, the edges are not passable > since it is land overlapping water - having the water lower will be less > work to fix maps than having it higher... > > You don't understand my point. water wouldn't overlap anything since it has a transparent border. So sea will still keep it's ugly squared border (can be worked around since the real sea coast if made of shallow_sea, not deep sea) and nothing would overlap it (correct problem in town hall) if you look at http://abraxis.sytes.net/games/cfstuff/smooth/trans9.png you may notice this is not a problem which appear from time to time but it is regular. And the port in Scorn now look weird now (well i suppose you intend to raise the roads level above the sea) And i suggested it could be set as temporary. Cause reworking all maps to track those problems may be a pain and will need time. > > > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE/FCnGHHGOa1Q2wXwRAikGAKCU2n82BXTBno4u4OJtiZ4shkjThACgnbvd XOjXcS8iR0P7nHMZflihpqM= =QCQ6 -----END PGP SIGNATURE----- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel