> You don't understand my point. water wouldn't overlap anything since it has a > transparent border. So sea will still keep it's ugly squared border (can be > worked around since the real sea coast if made of shallow_sea, not deep sea) > and nothing would overlap it (correct problem in town hall) > if you look at http://abraxis.sytes.net/games/cfstuff/smooth/trans9.png you > may notice this is not a problem which appear from time to time but it is > regular. And the port in Scorn now look weird now (well i suppose you intend > to raise the roads level above the sea) > And i suggested it could be set as temporary. Cause reworking all maps to > track those problems may be a pain and will need time. > > I wonder if the default behaviour of arches without a smoothing level should be to float to the top instead of getting covered by objects with smoothing levels. Say something has not smoothing level maybe it should get set to 255 by default. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel