[CF-Devel] smoothing screenshots
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Jul 16 06:21:56 CDT 2003
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Le Mercredi 16 Juillet 2003 06:18, Todd Mitchell a écrit :
>
> You don't understand my point. water wouldn't overlap anything since it
>
> has a transparent border. So sea will still keep it's ugly squared border
>
> (can be worked around since the real sea coast if made of shallow_sea,
>
> not deep sea) and nothing would overlap it (correct problem in town hall)
>
> if you look at
http://abraxis.sytes.net/games/cfstuff/smooth/trans9.png
>
> you may notice this is not a problem which appear from time to time but
>
> it is regular. And the port in Scorn now look weird now (well i suppose
>
> you intend to raise the roads level above the sea)
>
> And i suggested it could be set as temporary. Cause reworking all maps to
>
> track those problems may be a pain and will need time.
>
>
I wonder if the default behaviour of arches without a smoothing level
>
should be to float to the top instead of getting covered by objects with
>
smoothing levels. Say something has not smoothing level maybe it should
>
get set to 255 by default.
>
>
This lead to a problem concerning the smoothlevel 0. Should things at
smoothlevel 0 being set to level 0 only to say they can be overlapped? Should
i use your idea but instaed of using level 255 use level 0? If it is we
report the problem to smoothlevel 1 which couldn't spread over smoothlevel 0
due to exception law and could over other smoothlevel since it's not higher
than them.
However idea to check, i'll try to see wht it give. This will mean loosing 1
smoothlevel, but only one is not important. This could solve the sea problem
too.
>
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