-----BEGIN PGP SIGNED MESSAGE----- Hash: SHA1 Le Mercredi 16 Juillet 2003 06:18, Todd Mitchell a écrit : > > You don't understand my point. water wouldn't overlap anything since it > > has a transparent border. So sea will still keep it's ugly squared border > > (can be worked around since the real sea coast if made of shallow_sea, > > not deep sea) and nothing would overlap it (correct problem in town hall) > > if you look at http://abraxis.sytes.net/games/cfstuff/smooth/trans9.png > > you may notice this is not a problem which appear from time to time but > > it is regular. And the port in Scorn now look weird now (well i suppose > > you intend to raise the roads level above the sea) > > And i suggested it could be set as temporary. Cause reworking all maps to > > track those problems may be a pain and will need time. > > I wonder if the default behaviour of arches without a smoothing level > should be to float to the top instead of getting covered by objects with > smoothing levels. Say something has not smoothing level maybe it should > get set to 255 by default. > > This lead to a problem concerning the smoothlevel 0. Should things at smoothlevel 0 being set to level 0 only to say they can be overlapped? Should i use your idea but instaed of using level 255 use level 0? If it is we report the problem to smoothlevel 1 which couldn't spread over smoothlevel 0 due to exception law and could over other smoothlevel since it's not higher than them. However idea to check, i'll try to see wht it give. This will mean loosing 1 smoothlevel, but only one is not important. This could solve the sea problem too. > _______________________________________________ > crossfire-devel mailing list > crossfire-devel at lists.real-time.com > https://mailman.real-time.com/mailman/listinfo/crossfire-devel -----BEGIN PGP SIGNATURE----- Version: GnuPG v1.2.2 (GNU/Linux) iD8DBQE/FTVYHHGOa1Q2wXwRAhfXAJ9J2DLP3rrjiXvHD5NnbdZRihBFOACg1J53 x+T0w+or4h8CyJBkQ7oZO2Y= =8TmZ -----END PGP SIGNATURE----- _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel