[CF-Devel] smoothing screenshots
crossfire-devel-admin at archives.real-time.com
crossfire-devel-admin at archives.real-time.com
Wed Jul 16 21:48:47 CDT 2003
>>
if the default behaviour of arches without a smoothing level
>>
should be to float to the top instead of getting covered by objects with
>>
smoothing levels. Say something has not smoothing level maybe it should
>
>get set to 255 by default.
>
This lead to a problem concerning the smoothlevel 0. Should things at
>
smoothlevel 0 being set to level 0 only to say they can be overlapped?
Should
>
i use your idea but instaed of using level 255 use level 0? If it is we
>
report the problem to smoothlevel 1 which couldn't spread over smoothlevel
0
>
due to exception law and could over other smoothlevel since it's not higher
>
than them.
0 or 255 doesn't matter to me, just if the default behaviour is that if
there is no smoothlevel value it is on top.
>
However idea to check, i'll try to see wht it give. This will mean loosing
1
>
smoothlevel, but only one is not important. This could solve the sea
problem
>
too.
It would solve the problem with one off arches getting covered anyway,
perhaps someone makes a special kind of swamp or tree or road or something,
they wouldn't need to worry about smoothlevels. Meanwhile all the commoinly
used arches still have proper order assigned.
BTW - I think things are starting to look very nice with the smoothing,
still a lot of tweeking yet to go, but I spent some time just looking around
and liked how it's turning out. The marshes are particularily nice looking.
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