[CF-Devel] Features suggestions

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Sat Jul 26 00:27:42 CDT 2003


     nicolas.weeger at laposte.net
     
      wrote:
>
     
      Hi.
     
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      I've been playing with alchemy lately, and thus writing down
     
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      (using 'inscription' skill) the stuff i find.
     
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      But the list is now too long & won't fit on a scroll, so i
     
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      must use 2.
     
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      Hence this feature suggestion: ability to rename an item.
     
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      This way I'll make 'formuleas in A', 'formuleas in B' and so
     
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      on. Having 10+ 'scroll' with different things isn't exactly
     
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      fun to handle ^_^
     
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      But since some parts of the CF code use the name (for instance
     
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      weapon enchantment by a god), i suggest only the following
     
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      items may be renamed:
     
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      * containers (so you can have a 'quiver of fire arrows' and a
     
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      'quiver of cold arrows'). This would potentially include
     
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      bookshelves too (maybe by picking'em up first, to 'mark' the
     
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      item you wanna rename?), so you can sort your junk more
     
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      easily, and more precisely FIND it again easily :-)
     
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      * non-magical scrolls/books where you can write what you want
     
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      What do you think of that?
     
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      I may just attempt to code that if no one does it (though i'd
     
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      hafta kick myself first to actually find a way to compile &
     
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      test the server, either under w32 or using some emulators to
     
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      run linux...).
     
     
  Best way to do this would be to add somethimg like a 'custom_name' field to 
the object.  If it is sent, it is used instead of the normal naming, if it is 
not set, then normal naming is used.

  That is the easiest, and also most flexible (you can thus rename any object 
with no problems).  Something like the examing command could be something like:

That is a firebrand of mostrai +3.
You call it firemos.
it does ...

If the object is dropped on a non unique space, then that custom name should 
probably get cleared, so the next player that runs accross it  sees the normal 
name. (the not renaming on unique space is so that players could drop it in 
their apartment and have it keep its name).



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