Mark Wedel wrote: > Best way to do this would be to add somethimg like a 'custom_name' > field to the object. If it is sent, it is used instead of the normal > naming, if it is not set, then normal naming is used. Wouldn't that require some changes to the function finding items by name? (used in 'apply' for instance) The aim of name changing would of course be to use that name for apply / other commands. > If the object is dropped on a non unique space, then that custom name > should probably get cleared, so the next player that runs accross it > sees the normal name. (the not renaming on unique space is so that > players could drop it in their apartment and have it keep its name). > Hum, but there should be a way maybe for players to trade items with custom name, no? Like I wanna show to someone alchemy recipes i have starting in 'A', it'd be a pain to drop the scroll & have to rename it after... Ok, you can copy & paste in say command (multiline works correctly, btw? think i tried but can't remember), but it isn't the same :-) Just my 2 cents of € Nicolas 'Ryo' _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel