Todd wrote: > I have to appologize for woolgathering on this without really being > concrete - I was mulling - the specific thing I was going to do was to > make some treasure lists for some of the cities such as the jail list so > that when an NPC gets killed there would be different consequences - in > Scorn you have the City guards, in Santo Dominion maybe the town milita, > in Navar - wizards... very basic and simple to do. It would make it > easier to assign them is all. If you are putting a NPC in Navar you just > drop in the treasurelist (is it possible to assign more than one > treasure list? - that would make them more modular...) You can't assign more than one treasurelists. Currently, treasurelist are like images - these are resources that are gathered - you can't make a new treasurelist in an object - you have to use one that exists already. However, treasure lists can contain treasurelists - in fact, a large number of the treasurelists currently do this. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel