--- "H. S. Teoh" < hsteoh at quickfur.ath.cx > wrote: > It'd be neat if each city has an overall bias for/against certain > classes/races. E.g., Navar officials would dislike magicians, Wolfsburg > citizens would welcome thieves, etc.. Just a thought. This would be > reflected in access to buildings, aggressiveness of guards, and shop > prices, etc.. And perhaps the player can carry a "reputation" arch that > offsets this bias if the player has done good/bad deeds in that town. I'm doing something similar in my castle design. The bias is towards Elvish worshippers of Lythander, because the Prince is an elf that worships Lythander. Once you get on the Princes good side (quest involved), you get access to the upper floors of certain buildings within the castle. The apartments have altars that are pre-consecrated to Lythander, although they can be re-consecrated. I hadn't thought of shop discounts, good idea. http://mobile.yahoo.com.au - Yahoo! Mobile - Check & compose your email via SMS on your Telstra or Vodafone mobile. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel