> We did this on my mud. Basically elves were birthed at 200 years, humans at > 17. They aged at the same rate. Age affected the speed of your mana/hp > recovery. For humans, it ramped up quickly to about 35-45.. where you were at > max recovery. After that, it started getting worse, and at around 85 you would > experience random heart attacks. Elves on the other hand just slowly got > better, but even at about 1200 years, it was never as good as the humans at age > 35. We allowed you to buy age up or down with exp. I think we also made the > haste spell age you, like in AD&D. Other monsters had wither attacks, which > caused rapid aging, and you had to defeat them before you got too old. > > It's fairly trivial to implement.. and one of the reasons I implemented a time > system. thought you'd like that one...I hadn't thought of an wither attack though- that's very good... _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel