I don't see any real issue with age. Presumably, age would only happen when players are actually logged in, and characters are effectively in suspended animation when logged out. It probably wouldn't be too hard to do. However, I'm not sure that time within the game itself runs at an accelerated enough rate for it to be meaningfull (I recall that at best, it runs 10 times faster). So if I had no other life what so ever and had the character logged in all the time, even after a year, it would have only aged 10 years - enough to perhaps have some detrimental effects. But this is an unlikely case - more likely, given the amount of time players are actually logged in, character age may progress and near the rate of real-life time passage. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel