> Banks have been around for a very long time. They are mostly in the > business of making money from loans, storing money is just a service they > offer so that they have a bigger capital base to make loans from. If you > add loans to the system, it makes more sense, and you can send big nasty > monsters after defaulters B-). I'm not too keen on having systems for loaning money in the game - I think that would be too hard to manage properly (get a loan, give the money away, kill the character off...). >I hadn't thought of shop discounts, good idea. As for shop discounts - we should be really careful about this because price differences are subject to abuse. Maybe instead of a discount, it would be better to have a surcharge added to all the shops except the ones favorable to the player. (for example is there were some sort of citizenship token in the game, you would pay normal price in your own town, but higher prices everywhere else...) This would work the same way but be less open to abuse. Selling value could be way more modified than purchase price since money spends pretty well anywhere, but merchants are less likely to pay strangers top dollar for merchandise. This would also encourage people to stick close to home to sell large items... _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel