--- Mark Wedel < mwedel at sonic.net > wrote: > But I'd probably need to look deeper into the code - I imagine friendly > creatures should generally not move because there isn't an enemy around Friendly cleaning women should move around as they clean. In my castle map I have birds, chickens, cats, and dogs marked as friendly that I want to just wander around aimlessly. Some of the drunks from the pub should stagger around, while the rest stay in their seats. The two mud wrestlers should fight each other, but their audience shouldn't move. The dancers on stage should dance around. Finally, the patrons of the night club should move around randomly, unless they happen to get onto the dance floor where monster and player movers will make people dance in particular patterns. At the moment the cleaning women move around as they clean. Everything else either stands still or attacks the players. Oh, and the bouncers should stand still unless provoked B-). http://mobile.yahoo.com.au - Yahoo! Mobile - Check & compose your email via SMS on your Telstra or Vodafone mobile. _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel