On 19-Jun-03 Mark Wedel wrote: > Presumably, age would only happen when players are actually logged in, and > characters are effectively in suspended animation when logged out. On the mud we used true age.. IE, included time spent sleeping away in the apartment. For one, it made more sense. "I was born 20 years ago but I'm 18 years old" :) Second.. you just wouldn't age fast enough to do anything interesting if you only aged playtime (as you noted).. and third.. tracking playtime would be slightly annoying to do. Not that it couldn't be done.. but you would probably have to tick a counter on all players, or track login/logout time. If you create a character.. and let it rot away in the apartment for all time.. well.. then you missed out on the best years of it's life. The other advantage, as a DM, was that players that had been around for a long long time, had a decided advantage. There was a decent reason to work on an old character, rather than making a pile of new ones every time you got frustrated. Of course, we had the ability to restart a player.. something missing in CF. --- Tim Rightnour < root at garbled.net > NetBSD: Free multi-architecture OS http://www.netbsd.org/ NetBSD supported hardware database: http://mail-index.netbsd.org/cgi-bin/hw.cgi _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel