[CF-Devel] Old Age

crossfire-devel-admin at archives.real-time.com crossfire-devel-admin at archives.real-time.com
Thu Jun 19 12:28:25 CDT 2003


On 19-Jun-03 Mark Wedel wrote:
>
     
        Presumably, age would only happen when players are actually logged in, and 
     
     >
     
      characters are effectively in suspended animation when logged out.
     
     
On the mud we used true age.. IE, included time spent sleeping away in the
apartment.  For one, it made more sense.  "I was born 20 years ago but I'm 18
years old"  :)   Second..  you just wouldn't age fast enough to do anything
interesting if you only aged playtime (as you noted)..  and third.. tracking
playtime would be slightly annoying to do.  Not that it couldn't be done.. but
you would probably have to tick a counter on all players, or track login/logout
time.

If you create a character.. and let it rot away in the apartment for all time..
well.. then you missed out on the best years of it's life.  The other
advantage, as a DM, was that players that had been around for a long long time,
had a decided advantage.  There was a decent reason to work on an old
character, rather than making a pile of new ones every time you got frustrated.
Of course, we had the ability to restart a player.. something missing in CF.

---
Tim Rightnour <
     
     root at garbled.net
     
     >
NetBSD: Free multi-architecture OS 
     
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