> > The new spell stacking code i think creates a huge difference between > > the different classes, err races, classes dont really matter much. > > Although they did kinda ruin the wizard class for me personaly =( > > Oh, you mean like stacked holy possession, stacked armour, etc.? Yeah, > ancient pupland is a LOT harder without stacked holy poss. I find it > pretty much impossible to kill the Evil Masters without using cheesy > tactics like holy orbs in directors. With the current armor enchantment > limits, I can only get up to -35 ac, and these beasts have wc -100. Actually i ment stacking stat buffs, used to be able to cast strength etc untill you had 30 in all your combat stats and rock on with a wizard to. > Also, it kinda sucks if a low-level character managed to think of a clever > way to get a high-level item, only to find that he cannot use it because > the item_power is set too high. But I guess it can be argued both ways, > and I'll have to actually play on a server that enforces item_power to > judge how well it's working. Actually i dont think we have item_power activated on our local server as you describe it, can wear a total itempower way above what it says you should be able to. But it, or something else?, still effects if you can use enchant armor scrolls on your item instead of having every item go to +10 like it did before // mak _______________________________________________ crossfire-devel mailing list crossfire-devel at lists.real-time.com https://mailman.real-time.com/mailman/listinfo/crossfire-devel